Falling Into Oblivion

The basic concept of the game is that each player chooses different items from their inventory to mix in the brewer then consume the result. The first player to die or pass out loses. Players, and spectators can join matches to watch, can bet on the outcome. Money earn or found can be used to purchase upgrades for your character.

The game is currently in early beta where we are refining various mechanics, adding more skins and recipes, as well as testing out multiplayer. In later beta we will be adding more game modes like tag-team, tournament, and round-robin.

Music from our old friend Macabre Gandhi and David Totten.

Thirsty For Features

A simple feature list for alpha version 0.1.1 is as follows:

  • Over 50 recipes to mix and consume
  • 31 different pieces of clothing and hair-styles to choose from
  • 41 different items to toss in the brewer
  • 7 intoxications that may help or hinder you temporarily
  • Collect a variety of stats about your drinking career
  • Beat others in the leaderboards
  • Save statistics and character layouts to CoaguCo' servers

Additional features planned for the near future are:

  • More ingredients
  • More recipes
  • More clothing/hair options
  • Betting system
  • Networking for multiplayer
  • In-game known recipe list
  • More intoxications
  • More environments

Drinking Buddies

Into Oblivion will also feature multiplayer across Linux, Mac, and Windows where players will drink against someone else while up to four additional players can watch and bet during the match. Players may set bets against each other before a match starts. Human spectators may also bet against the players and each other.

In addition to betting, we are designing and trying out some other activities for the spectators to engage in while a match goes on.

Haven't Hit Bottom

Similar to the "Street Loyalty" features for The Dope Game, we will be adding in small bonuses for people who have our other games. So far we have planned to add characters from previous game as bots to drink again, as well as a variety of cosmetic skins for your character.

The game is still in the early alpha stage, as we mentioned, and a lot of things can change yet. Please keep an eye on the website and the game's Greenlight page for updates to our progress and chances to play the game before release!

Drinky News

Into Oblivion - Version 0.2.1 Update and Release Date Change

Hey, party drinkers. We are moving the original release date for Into Oblivion to late July/early August. We are still in the middle of beta testing. While some things are being cemented in, others are still changing. That being said, we will definitely miss our June 15th release window which was already pretty close to Steam Summer Sale; which is a bad time to release games.

We will let Summer Sale cool off for a few weeks then launch the game, as mentioned, sometime in late July/early August. But once we get near the last stages of beta we will probably start pre-release on Itch.io, where users will get keys to join in the beta to make any suggestions, test for bugs, or help guide changes.

Also we are pushing the version 0.2.1 update today, mainly for beta testers. Here is the change log of what has happened since the last one!

  • Added: match settings toggles to lobby
  • Added: ‘random’ to rule list
  • Added: in-game console, toggles with ~
  • Added: single-player progression with bots
  • Added: arena unlock progression
  • Added: multiplayer chat
  • Changed: back button on lobby to un-crowd the box
  • Fixed: issue where achievements were saved as 'y’ instead of true
  • Fixed: arena customization showing wrong name when using last saved arena
  • Fixed: clearing networking status when leaving active game or lobby
  • Fixed: lobby idling not working correctly
  • Fixed: “Wise Penny” hair going over appearance toggles
  • Fixed: other player’s characters not disappearing when switching from join to host or vice-versa
  • Fixed: lobby not closing when host leaves
  • Fixed: player being able to join self (?!)
#coaguco#into oblivion#games#steam#desktop#pc#updateTue, 13 Jun 2017 14:56:33

Into Oblivion - Beta Version 0.2.0 Update

Hey, folks! So Into Oblivion is out of Greenlight and coming to Steam sometime soonish. Or when our beta is finally finished. Speaking of, we are releasing the first beta version with A LOT of updates.

We previously said that when it hit beta we’d expand testing. And we are. We will be doing a semi-public beta test starting in a week or two. If you’d like to get in on that, please e-mail us at coaguco@gmail.com to inquire.

As for the changes, here is the huge change log of things that happened:

  • Added: multiple layers of vomit
  • Added: new headgears, hairs, shirts, pants, and shoes
  • Added: new body types
  • Added: additional achievements
  • Added: more thorough achievement checking
  • Added: “drunk eyes” as drunk level increases
  • Added: Sweaty Mike bot
  • Added: Marsch bot
  • Added: Ralph bot
  • Added: Jenkins bot
  • Added: Zulda the Missing Link bot
  • Added: multiplayer lobby
  • Added: added various additional locations
  • Added: opponent select when playing against bots
  • Added: four player support
  • Added: function hooks for multiplayer game modes
  • Added: 13 residues
  • Added: 36 new recipes
  • Added: more messages in lobby based on section
  • Added: favorite body and favorite location to stats
  • Added: bot blurbs in lobby during selection
  • Added: on/off icons for sound and music when toggled
  • Added: betting and lobby cardboard signs on a “string”
  • Added: function to compare user stat file to built-in counterparts to prevent crashing if built-ins are updated in later versions
  • Added: visual cue that residues are in effect
  • Added: intoxicant name and durations under inventory on hover
  • Added: new drink recipes to the known drink list
  • Changed: HUD layout
  • Changed: games connections to CoaguCo API
  • Changed: original background image
  • Changed: layout of the lobby
  • Changed: layout of the match area
  • Changed: ‘no one’ to ’???’ in leaderboards
  • Changed: 'at’ to ’-’ in leaderboards
  • Changed: leaderboards now truncate too long of text
  • Changed: can now see opponents stats in a match
  • Changed: bot AI
  • Changed: lobby sign to cardboard sign
  • Changed: idle animations
  • Changed: function naming convention
  • Changed: betting is skipped if player has no money
  • Changed: splash animation to follow music better
  • Changed: significant portions of underlying code
  • Fixed: issue where previous button on appearances didn’t show up after changing from Zulda to Boo
  • Fixed: drunk and health variables swapped in brewer
  • Fixed: liver, health, drunk damage not calculating correctly sometimes
  • Fixed: Hepatotoxic using wrong intox ID
  • Fixed: issue where money stats weren’t showing up in Stats section
  • Fixed: residues being applied during pre-brew phase
  • Fixed: residues from other player’s brew affecting different player’s life-time totals
  • Fixed: music and sound toggling issues
  • Fixed: drinks not showing up on known drink list
  • Fixed: intoxicant effects not ordering correctly
#coaguco#into oblivion#steam#games#desktop#pc#beta#updatesWed, 10 May 2017 15:51:06

Into Oblivion Has Been Greenlit

Well, the game has been greenlit on Steam.  However, in our last post, we mentioned that there is a lot of work yet to do before the game is ready for prime time.  But this will allow us to beta test a lot easier, so that’s good.

Needless to say, we are working on filling out our graphic assets wishlist for additional content as well as re-working all the stuff we aren’t happy with.  After the beta is ready, we’ll then start worrying about Steam assets, Steamworks, and whatnot.

The road to version 0.2.0 beta is well under way.

#coaguco#steam#into oblivion#games#desktop#pcThu, 30 Mar 2017 14:48:09

Drunken Change Log

This is the official change log for Into Oblivion.

Cocktail - Version 0.2.1 Beta [ 06/13/17 ]

  • Added: match settings toggles to lobby
  • Added: 'random' to rule list
  • Added: in-game console, toggles with ~
  • Added: single-player progression with bots
  • Added: arena unlock progression
  • Added: multiplayer chat
  • Changed: back button on lobby to uncrowd the box
  • Fixed: issue where achievements were saved as 'y' instead of true
  • Fixed: arena customization showing wrong name when using last saved arena
  • Fixed: clearing networking status when leaving active game or lobby
  • Fixed: lobby idling not working correctly
  • Fixed: "Wise Penny" hair going over appearance toggles
  • Fixed: other player's characters not disappearing when switching from join to host or vice-versa
  • Fixed: lobby not closing when host leaves
  • Fixed: player being able to join self (?!)

Cocktail - Version 0.2.0 Beta [ 05/10/17 ]

  • Added: multiple layers of vomit
  • Added: new headgears, hairs, shirts, pants, and shoes
  • Added: new body types
  • Added: additional achievements
  • Added: more thorough achievement checking
  • Added: "drunk eyes" as drunk level increases
  • Added: Sweaty Mike bot
  • Added: Marsch bot
  • Added: Ralph bot
  • Added: Jenkins bot
  • Added: Zulda the Missing Link bot
  • Added: multiplayer lobby
  • Added: added various additional locations
  • Added: opponent select when playing against bots
  • Added: four player support
  • Added: function hooks for multiplayer game modes
  • Added: 13 residues
  • Added: 36 new recipes
  • Added: more messages in lobby based on section
  • Added: favorite body and favorite location to stats
  • Added: bot blurbs in lobby during selection
  • Added: on/off icons for sound and music when toggled
  • Added: betting and lobby cardboard signs on a "string"
  • Added: function to compare user stat file to built-in counterparts to prevent crashing if built-ins are updated in later versions
  • Added: visual cue that residues are in effect
  • Added: intoxicant name and durations under inventory on hover
  • Added: new drink recipes to the known drink list
  • Changed: HUD layout
  • Changed: games connections to CoaguCo API
  • Changed: original background image
  • Changed: layout of the lobby
  • Changed: layout of the match area
  • Changed: 'no one' to '???' in leaderboards
  • Changed: 'at' to '-' in leaderboards
  • Changed: leaderboards now truncate too long of text
  • Changed: can now see opponents stats in a match
  • Changed: bot AI
  • Changed: lobby sign to cardboard sign
  • Changed: idle animations
  • Changed: function naming convention
  • Changed: betting is skipped if player has no money
  • Changed: splash animation to follow music better
  • Changed: significant portions of underlying code
  • Fixed: issue where previous button on appearances didn't show up after changing from Zulda to Boo
  • Fixed: drunk and health variables swapped in brewer
  • Fixed: liver, health, drunk damage not calculating correctly sometimes
  • Fixed: Hepatotoxic using wrong intox ID
  • Fixed: issue where money stats weren't showing up in Stats section
  • Fixed: residues being applied during pre-brew phase
  • Fixed: residues from other player's brew affecting different player's life-time totals
  • Fixed: music and sound toggling issues
  • Fixed: drinks not showing up on known drink list
  • Fixed: intoxicant effects not ordering correctly

Bitters - Version 0.1.3 Development [ 03/29/17 ]

  • Added: tracks by David Totten and Macabre Gandhi
  • Added: list of known drinks and ingredients
  • Added: cancel button for betting
  • Added: location changing framework for beta
  • Added: brew explaination as it is made (add items to see)
  • Added: click sound to more buttons
  • Added: more sound effects
  • Added: new graphical assets for a variety of things
  • Added: quit message when X'ing out game
  • Added: show betting amount won/lost at end of match
  • Added: vomiting has chance of causing opponent to vomit, vice-versa
  • Changed: layout of lobby in preparation for beta
  • Changed: who goes first animation
  • Changed: moved betting mechanics to HUD and Player modules
  • Changed: betting amount taken from money when bet is placed, lost on forfeit
  • Changed: low point on audio
  • Changed: decreased health stats on all items
  • Fixed: betting not removing from total if won or lost
  • Fixed: being able to click customize buttons when said menus are closed
  • Fixed: music not looping

Bitters - Version 0.1.2 Development [ 12/11/16 ]

  • Added: numeric value of health, liver, and drunk to bars
  • Added: new brewer module for more complicated functions
  • Added: new logging system
  • Added: additional controller support functionality
  • Added: effects animation functions
  • Added: item stats to HUD when known (have to use them!)
  • Added: a lot more player statistics for later use
  • Added: framework for residues
  • Added: assets for achievements
  • Changed: HUD layout across the top
  • Changed: loading/transition functions
  • Changed: items now have individual stats for mixing
  • Changed: selection menu text
  • Changed: character “parts” setup for sake of loading
  • Changed: stat properties of items
  • Changed: optimized PNG files for speed
  • Changed: opened up Options, Statistics, and Leaderboards for testing
  • Changed: organized all name dictionaries
  • Changed: updated totalling functions
  • Changed: updated CoaguCo API to work with new code
  • Fixed: min’s and max’s on all stats
  • Fixed: incorrect drinking and vomiting animation

Bitters - Version 0.1.1 Development [ 10/18/16 ]

  • Added: intoxications to HUD
  • Added: intoxications status durations to HUD on hover
  • Added: 9 more drink recipes
  • Changed: player/opponent vomiting animation functions
  • Changed: inventory and brewer functions to better track items
  • Changed: moved clothing/hair spritesheets to main scene for smoother loading
  • Changed: animation sequences to match new spritesheet layouts
  • Fixed: animation call functions failing
  • Fixed: brew button unlocked if nothing in queue
  • Fixed: playing not vomiting when too drunk
  • Fixed: headgear spritesheet named incorrectly (caused crash)
  • Fixed: bot not accessing brewer recipe list correctly
  • Fixed: 'Used Bandage' and 'Finger' not showing up in item list
  • Fixed: vomit under headgear layer
  • Fixed: opponent vomiting not leaving stain
  • Fixed: intoxications not reducing each round
  • Fixed: somewhat transparent grey beard during vomit animation
  • Fixed: next match statistics resetting

Bitters - Version 0.1.0 Development [ 10/08/16 ]

  • Added: new scene transition animation
  • Added: two new hair styles
  • Added: hooks for loyalty unlocks (different opponents)
  • Added: hooks for "spectactors" and side-betting
  • Added: new splash animation
  • Added: multiple new items
  • Added: multiple new recipes
  • Added: coin toss (and animation) before match start
  • Added: banner announcement of match
  • Added: randomed opponent appearances
  • Added: item names when hovering over inventory spaces
  • Changed: multiplayer functions blocked for now
  • Changed: moved game to Godot Engine 2.2
  • Changed: swapped pixel art for hand-drawn
  • Removed: free-roam alley map
  • Fixed: opponent and player blinking at the same time
  • Bug: Animation to game from lobby seems to stick at 65% then end

Absinthe - Version 0.0.8 Development [ 03/15/14 ]

  • Added: new headgear sprites with accompanying portraits
  • Changed: ocked player HUD out until brewer is obtained
  • Changed: locked player actions, except walk/run, until brewer is obtained
  • Changed: player spritesheets for graphical issues
  • Changed: quit / return to main menu
  • Fixed: starting board's cut-scene ordering, opening cut-scene starts on board load

Absinthe - Version 0.0.7 Development [ 03/05/14 ]

  • Added: layering to cut-scenes to match character appearance
  • Changed: splash sequence backgrounds
  • Fixed:NPC start positioning
  • Fixed:walking glitch when moving right and flickering left movement frame
  • Fixed:broken falling animation
  • Fixed:weird "death" animation slipping in when snatching items if holding down a movement key
  • Fixed: player starting in wrong locations
  • Fixed: freeze with cut-scenes, mostly exiting them and locking up the game

Absinthe - Version 0.0.6 Development [ 02/26/14 ]

  • Added: twenty new items
  • Added: NPCs
  • Added: falling mechanic
  • Added: cut-scene interface
  • Added: brewer mixing and intoxicants
  • Added: addition levels
  • Added: purchasing mechanic

Absinthe - Version 0.0.5 Development [ 02/21/14 ]

  • Added: modules for major game classes
  • Added: vomiting mechanic
  • Added: sludge mechanic
  • Changed: new HUD set-up and icons
  • Changed: significant engine re-write

Absinthe - Version 0.0.4 Development [ 02/16/14 ]

  • Added: additional animations for player; emptying empty brewer, running
  • Changed: new HUD background
  • Changed: expanded sprite sheets for additional animation cells
  • Fixed:walking animation causing CTD if holding movement key(s) when action animations end
  • Fixed:various animation bugs in actions

Absinthe - Version 0.0.3 Development [ 02/12/14 ]

  • Added: in-game messages
  • Added: sprite layering to allow for various player appearances
  • Added: debug functioning to test animations, layers, and other functions
  • Changed: complete overhaul on player class
  • Fixed: animations and frame setting for use with appearance sprites

Absinthe - Version 0.0.2 Development [ 02/09/14 ]

  • Added: full camera system
  • Changed: menu placement
  • Changed: menu background
  • Changed: HUD to show items in brewer
  • Changed: text renderer
  • Fixed: configuration file read/ write/ modify processes
  • Fixed: state change issues when leaving or entering menu
  • Fixed: resolution issues where system was setting wrong sizes
  • Fixed: splash issue not displaying images correctl

Absinthe - Version 0.0.1 Development [ 02/05/14 ]

  • Added: version number to menu
  • Changed: animation tests to main game loop
  • Changed: intro loop with splash loop