Falling Into Oblivion

Into Oblivion is a drinking contest of ridiculous proportion. Each player is dealt five item cards each round and attempts to make one of many mixed drinks for themselves or their opponents. Some drinks have additional status effects, some will make you puke instantly, while others just leave a funny taste in your mouth.

Legend has it that this mysterious marvel of engineering known the Pocket Brewer was invented by Dr. Cyrus Stansfield as a means of keeping the homeless away from his dental office's parking lot. Some say it was crafted by the government to subdue the masses of Starkham. Others say some highly motivated drunks cobbled it together when the Noose & Rafter briefly shut down for the summer. Regardless of how it happened, it has allowed the denizens of the town to easily make dangerous alcoholic drinks and hold all-too frequently drinking contents.

The game takes place in various seedy locations through the city of Starkham (prominently featured in our previous games) and against some of it's better known inhabitants. Players can customize their character as well as challenge friends in different multiplayer matches. Bet on your matches directly, or spectate on other people's match and bet, to gain money to buy upgrade, cosmetic skins, and items from the local Shady Merchant.

Music from our old friend Macabre Gandhi and David Totten.

Thirsty For Features

The game has the following features best laid out in list format with snappy phrases like:

  • Face off against five different characters in single-player mode
  • Various outfits, hair styles, and accessories
  • Soundtrack by Macabre Gandhi and David Totten
  • Online and LAN multiplayer up to 4 people
  • Personal and global statistics on debauchery
  • Our favorite half-time mini-game Midnight
  • A leaderboard system of true alcoholics
  • 52 item cards to mix, match, and drink
  • 191 mixed drink recipes
  • 30 temporary buffs to save your hide or sabotage you
  • Drink in various locations around Starkham
  • Bet against friends and foes to acquire coins
  • Upgrade and unlock gear at the Shady Merchant's shop
  • 30 achievements to obtain

Drinking Buddies

The game features online and LAN cross-platform multiplayer for Linux, Mac, and Windows so you can drink your buddies under the table no matter what operating system they use. Watch matches as a spectator and bet on the winner either through pot bets or side bets. Or get into the action yourself in one of four different game modes: One-on-One, Tag-Team, Random Drink, or 4-Player Versus. Spectators can also rolls dice as they wait for a match to end or even try to influence the outcome through devious methods.

Haven't Hit Bottom

Similar to the "Street Loyalty" features of our last game, The Dope Game, there are some small bonuses for players of our other games. Mostly of the cosmetic variety. Each game played unlocks a different skin set to mix and match with the ones you have already. If you haven't played any of our previous games, fear not, you'll only have to spend a little coin to get them as well.

Drinky News

Into Oblivion - Version 0.3.1 Update

Hey, anonymous alcoholics! Hot on the heels of the v0.3 update we are releasing another. This time we have enabled the tutorial mode for single player.

It will walk you through each section of the match and explain things, we think, as well as can be explain. It can be played at any time from the lobby menu; you know, in case you want to do it again and again.

We are also prepping the demo since there isn’t anything that needs added for that, just cut out. And, of course, version 0.4 with multiplayer right before release.

Here is the tiny change log:

  • Added: tutorial mode for single player
  • Changed: end of match wrap text to center
  • Fixed: box graphic
#coaguco#into oblivion#steam#games#update#beta#pc#linux#windows#macSat, 16 Jun 2018 22:17:32

Into Oblivion - Version 0.2.5 Update

Hey, anonymous alcoholics!  These are the patch notes for the last beta update we did.  It is a bit after the fact considering v0.3.0 is coming very soon.  But here we go:

  • Added: tutorial hints on your first game
  • Added: 51 new recipes
  • Added: 1 new residue
  • Added: multi-player matches back in
  • Added: two new pages to drink book
  • Added: show ingredients player is adding/subtracting to brewer, in multiplayer
  • Added: pressing ENTER will join given IP, if entered
  • Added: last 10 achievements
  • Added: midnight as a half-time game
  • Added: badge to half-time winner’s avatar
  • Added: half-time message during rolling
  • Added: separate hand for dice rolling animations during halftime
  • Changed: various signal connecting in lobby scene
  • Changed: updated bot AI in drink selection
  • Changed: bots Marsch, Sweaty Mike, and Jenkins can now use any items
  • Changed: lists and scripting for drinks, residues, intoxicants, and ingredients
  • Changed: message now shows up when connection fails
  • Changed: lobby ready mechanic
  • Changed: replaced betting options with role options in Setup
  • Changed: match setup options don’t appear until player actually joins host
  • Fixed: statistics not saving correctly
  • Fixed: incorrect drink recipes in brewer script
  • Fixed: incorrect drink recipes in drink book
  • Fixed: half-time liquor bottles contents
  • Fixed: pants over shoes in player 1 set up
  • Fixed: Steam invite string when accepting invites
  • Fixed: some achievements unlocked by default
  • Fixed: weird line through match start-up screen
  • Fixed: spelling mistake on achievement description
Big changes in our last beta, coming to a bar near you soon!#into oblivion#coaguco#steam#games#desktop#linux#windowsThu, 10 May 2018 00:46:03

Into Oblivion - Where For Art Thou?

Hey, anonymous alcoholics! There has been a bit of a gap since the last beta update and we’re here to talk about it! As you may have heard, there was a few holidays seasons since now and then which kind of paused development on everything at CoaguCo for a bit. Luckily, that’s all over now and we have been getting the (hopefully) last beta update ready to go.

Also, Godot Engine (what we’ve been building it and our previous games in) just recently released the 3.0 RC version, with stable not too far behind. Those of you who have been playing the beta might have stumbled across a pretty shitty bug that causes a CTD. It seems to be something wrong with the version of Godot we were using; the dreaded and abandoned v2.2 which was the only one with the good networking functions.

Now that 3.0 is almost out, we are porting the game to it and this should fix that issue. The Dope Game will also probably get ported to fix the 32-bit integer problem which we really hated.

All in all, the game should see it’s last beta version this month and hopefully be ready for release in February. But as anyone who follows game development knows, dates don’t mean shit. Cheers!

#coaguco#into oblivion#steam#games#beta#update#godot engineWed, 17 Jan 2018 13:31:29

Alcoholic Statistics

The game's stats aren't up yet. Come back to check on them after the game launches in July!

Drunken Leaderboards

The game's leaderboards aren't up yet. Come back to check on them after the game launches in July!

Drunken Change Log

This is the official change log for Into Oblivion.

Digestif - Version 0.3.1 Beta [ 06/16/18 ]

  • Added: tutorial mode for single player
  • Changed: end of match wrap text to center
  • Fixed: box graphic

Digestif - Version 0.3 Beta [ 06/15/18 ]

  • Added: master volume to options and hotkey
  • Added: new item - Booger
  • Added: 68 new drink recipes
  • Added: alternate sides shirt sprites so text shows up the right way
  • Added: other game ownership to menu
  • Added: additional vomit sprites for players 3 and 4
  • Added: Midnight as a half-time game
  • Added: initial version of bot AI for dice
  • Added: correct backgrounds show when playing against bots
  • Added: bots talking shit before match
  • Added: two more tracks by Macabre Gandhi
  • Added: half-time badge animation
  • Changed: engine version to Godot 3
  • Changed: opening splash logo for Godot
  • Changed: new item images
  • Changed: item slug is now snail
  • Changed: rule structure for the game
  • Changed: play box sprite
  • Changed: all player positions to be more normal
  • Changed: rearranged HUD layouts for singleplayer and multiplayer
  • Changed: some achievements
  • Changed: updated shop item sprites
  • Changed: moved menu version text around
  • Changed: moved Steam message on menu
  • Changed: removed Residues and mixed them into Intoxicants
  • Changed: reduced vomitting "drunk heal" from 3 to 2
  • Changed: various modifications to bot AI
  • Changed: vomit sprites
  • Changed: round counter to show "dealing/bartending" turn
  • Changed: purchased items/cards from Shop are now Sleeve Cards
  • Changed: death animation slightly so player stumbles back
  • Changed: removed unused animations
  • Changed: removed shot taking half-time game
  • Changed: match end message location and text
  • Fixed: sprite order for clothing
  • Fixed: missing check for achievement On The Edge when dying from vomitting
  • Fixed: file name for shop item sprites
  • Fixed: position glitch in loading animation
  • Fixed: minor miscount on shop item total
  • Fixed: incorrect count on Mixologist achievement
  • Fixed: missing global stat for Shots
  • Fixed: some grammatic and spelling errors in blurbs
  • Fixed: game updating match number during half-time
  • Fixed: missing money increase on winning a bet
  • Fixed: missing bot puke score updates

Cocktail - Version 0.2.5 Beta [ 12/30/17 ]

  • Added: tutorial hints on your first game
  • Added: 51 new recipes
  • Added: 1 new residue
  • Added: multi-player matches back in
  • Added: two new pages to drink book
  • Added: show ingredients player is adding/subtracting to brewer, in multiplayer
  • Added: pressing ENTER will join given IP, if entered
  • Added: last 10 achievements
  • Added: midnight as a half-time game
  • Added: badge to half-time winner's avatar
  • Added: half-time message during rolling
  • Added: separate hand for dice rolling animations during halftime
  • Changed: various signal connecting in lobby scene
  • Changed: updated bot AI in drink selection
  • Changed: bots Marsch, Sweaty Mike, and Jenkins can now use any items
  • Changed: lists and scripting for drinks, residues, intoxicants, and ingredients
  • Changed: message now shows up when connection fails
  • Changed: lobby ready mechanic
  • Changed: replaced betting options with role options in Setup
  • Changed: match setup options don't appear until player actually joins host
  • Fixed: statistics not saving correctly
  • Fixed: incorrect drink recipes in brewer script
  • Fixed: incorrect drink recipes in drink book
  • Fixed: half-time liquor bottles contents
  • Fixed: pants over shoes in player 1 set up
  • Fixed: Steam invite string when accepting invites
  • Fixed: some achievements unlocked by default
  • Fixed: weird line through match start-up screen
  • Fixed: spelling mistake on achievement description

Cocktail - Version 0.2.4 Beta [ 09/08/17 ]

  • Added: half-time mechanics
  • Added: round counter graphic and animation
  • Added: various half-time art assets
  • Added: shots taken and half-time victories to counted statistics
  • Added: when player accepts Steam invite and not in-game, Steam launches the game and takes player to lobby
  • Added: chain vomit pop-up to indicate it's happening, granted you can see it
  • Changed: placement of player's vomit on box
  • Changed: created new game icons
  • Changed: rearranged ingredient stats on HUD for consistency
  • Changed: location of round counter
  • Changed: tweaked some functions in single-player matches for efficiency
  • Changed: your IP and host IP to separate variables
  • Changed: acquire money animation
  • Changed: refined the score function itself, also now shows the actual total per item
  • Changed: changed Steam invite string for command line friendliness
  • Changed: reversed all "drunk" stats and changed to "sobriety" for homogeneous statistic usage
  • Changed: made match wrap-up message a bit more complex
  • Changed: achievement background image
  • Changed: layout of statistics page a bit
  • Fixed: drunk eyes overlaying during blink in idle animation
  • Fixed: after pressing disconnect, join match shows no options and is still disabled
  • Fixed: Steam invite function triggering even if player did not get an invite
  • Fixed: liver upgrade affecting health
  • Fixed: glitch where inventory was accessible outside of turn or when not full
  • Fixed: allowing player to make bets for more than opponent had
  • Fixed: bet money not being taken from bot
  • Fixed: sobriety not being updated after vomiting
  • Fixed: "draw_done" being called twice during player's turn
  • Fixed: graphical glitch moving from half-time to idle when winning
  • Fixed: loser of the chain-vomit just keeps vomiting
  • Fixed: forfeiting if the game is closed or match is quit before ending

Cocktail - Version 0.2.3 Beta [ 08/21/17 ]

  • Added: display the round numbers
  • Added: "white out" animation at end of match
  • Added: player inviting message
  • Added: show unlocked skins and arenas after beating certain bots
  • Added: hover-over for player 2, player 3, and player 4
  • Added: match turn limits; single-player now ends after round 10, multiplayer is variable
  • Added: can set match turn limits during multiplayer setup
  • Added: new achievement "From The Grave"
  • Added: match scores; various things add to your score, highest score wins
  • Added: character save after leaving the shop
  • Added: custom cursor
  • Added: proper pause/quit menu for single-player
  • Added: ability for game to read additional launch parameters
  • Changed: invite players now opens a dialog to select from Steam friends online
  • Changed: streamlined hover code for intoxicants and ingredients in HUD
  • Changed: moved status effect message
  • Changed: replaced player names with player avatars
  • Changed: who starts match banner sizes
  • Changed: back button now only takes you to the main menu
  • Changed: restored chat in multiplayer
  • Changed: message when player joins match then goes back to normal
  • Fixed: player's money not showing up correctly in Shop
  • Fixed: weird black border on opening animation
  • Fixed: issues with player 1 status effect hover-over
  • Fixed: status effect duration
  • Fixed: issues with certain achievements not firing
  • Fixed: item name and price still show up after purchase
  • Fixed: update the player money when store opens or purchase is made
  • Fixed: items purchased not becoming active
  • Fixed: pause/quit menu not working correctly
  • Removed: Steam overlay invite system

Cocktail - Version 0.2.2 Beta [ 07/28/17 ]

  • Added: new match intro for single player
  • Added: text and lock status to arenas
  • Added: text and lock status to appearances
  • Added: locked message if you try to leave selection section with a locked asset selected
  • Added: The Dope Game players' special outfits / unlockables
  • Added: Raise Your Own Clone players' special outfits / unlockables
  • Added: One Way To Die players' special outfits / unlockables
  • Added: 9 new items
  • Added: Shady Merchant's shop to spend your money
  • Added: 30 items to the Shady Merchant's shop
  • Added: 4 new residues
  • Added: 3 new Intoxicants
  • Added: 16 new recipes
  • Changed: Tipsy Ballerina recipe to cause double health damage for duration
  • Changed: realigned item spritesheet
  • Changed: AI brew "considering" animation
  • Changed: lobby layout is greatly different
  • Changed: functions for arena changing
  • Changed: realigned status/intoxicant spritesheet
  • Changed: tweaked bot AI to include new recipes
  • Changed: functions for appearance changing
  • Changed: a few small corrections to some character textures
  • Changed: reworked menu animations
  • Changed: additional small code "clean ups"
  • Fixed: arena changes not adding to favorites
  • Fixed: hair textures being over top of vomit textures
  • Fixed: loading screen glitch

Cocktail - Version 0.2.1 Beta [ 06/13/17 ]

  • Added: match settings toggles to lobby
  • Added: 'random' to rule list
  • Added: in-game console, toggles with ~
  • Added: single-player progression with bots
  • Added: arena unlock progression
  • Added: multiplayer chat
  • Changed: back button on lobby to uncrowd the box
  • Fixed: issue where achievements were saved as 'y' instead of true
  • Fixed: arena customization showing wrong name when using last saved arena
  • Fixed: clearing networking status when leaving active game or lobby
  • Fixed: lobby idling not working correctly
  • Fixed: "Wise Penny" hair going over appearance toggles
  • Fixed: other player's characters not disappearing when switching from join to host or vice-versa
  • Fixed: lobby not closing when host leaves
  • Fixed: player being able to join self (?!)

Cocktail - Version 0.2.0 Beta [ 05/10/17 ]

  • Added: multiple layers of vomit
  • Added: new headgears, hairs, shirts, pants, and shoes
  • Added: new body types
  • Added: additional achievements
  • Added: more thorough achievement checking
  • Added: "drunk eyes" as drunk level increases
  • Added: Sweaty Mike bot
  • Added: Marsch bot
  • Added: Ralph bot
  • Added: Jenkins bot
  • Added: Zulda the Missing Link bot
  • Added: multiplayer lobby
  • Added: added various additional locations
  • Added: opponent select when playing against bots
  • Added: four player support
  • Added: function hooks for multiplayer game modes
  • Added: 13 residues
  • Added: 36 new recipes
  • Added: more messages in lobby based on section
  • Added: favorite body and favorite location to stats
  • Added: bot blurbs in lobby during selection
  • Added: on/off icons for sound and music when toggled
  • Added: betting and lobby cardboard signs on a "string"
  • Added: function to compare user stat file to built-in counterparts to prevent crashing if built-ins are updated in later versions
  • Added: visual cue that residues are in effect
  • Added: intoxicant name and durations under inventory on hover
  • Added: new drink recipes to the known drink list
  • Changed: HUD layout
  • Changed: games connections to CoaguCo API
  • Changed: original background image
  • Changed: layout of the lobby
  • Changed: layout of the match area
  • Changed: 'no one' to '???' in leaderboards
  • Changed: 'at' to '-' in leaderboards
  • Changed: leaderboards now truncate too long of text
  • Changed: can now see opponents stats in a match
  • Changed: bot AI
  • Changed: lobby sign to cardboard sign
  • Changed: idle animations
  • Changed: function naming convention
  • Changed: betting is skipped if player has no money
  • Changed: splash animation to follow music better
  • Changed: significant portions of underlying code
  • Fixed: issue where previous button on appearances didn't show up after changing from Zulda to Boo
  • Fixed: drunk and health variables swapped in brewer
  • Fixed: liver, health, drunk damage not calculating correctly sometimes
  • Fixed: Hepatotoxic using wrong intox ID
  • Fixed: issue where money stats weren't showing up in Stats section
  • Fixed: residues being applied during pre-brew phase
  • Fixed: residues from other player's brew affecting different player's life-time totals
  • Fixed: music and sound toggling issues
  • Fixed: drinks not showing up on known drink list
  • Fixed: intoxicant effects not ordering correctly

Bitters - Version 0.1.3 Development [ 03/29/17 ]

  • Added: tracks by David Totten and Macabre Gandhi
  • Added: list of known drinks and ingredients
  • Added: cancel button for betting
  • Added: location changing framework for beta
  • Added: brew explaination as it is made (add items to see)
  • Added: click sound to more buttons
  • Added: more sound effects
  • Added: new graphical assets for a variety of things
  • Added: quit message when X'ing out game
  • Added: show betting amount won/lost at end of match
  • Added: vomiting has chance of causing opponent to vomit, vice-versa
  • Changed: layout of lobby in preparation for beta
  • Changed: who goes first animation
  • Changed: moved betting mechanics to HUD and Player modules
  • Changed: betting amount taken from money when bet is placed, lost on forfeit
  • Changed: low point on audio
  • Changed: decreased health stats on all items
  • Fixed: betting not removing from total if won or lost
  • Fixed: being able to click customize buttons when said menus are closed
  • Fixed: music not looping

Bitters - Version 0.1.2 Development [ 12/11/16 ]

  • Added: numeric value of health, liver, and drunk to bars
  • Added: new brewer module for more complicated functions
  • Added: new logging system
  • Added: additional controller support functionality
  • Added: effects animation functions
  • Added: item stats to HUD when known (have to use them!)
  • Added: a lot more player statistics for later use
  • Added: framework for residues
  • Added: assets for achievements
  • Changed: HUD layout across the top
  • Changed: loading/transition functions
  • Changed: items now have individual stats for mixing
  • Changed: selection menu text
  • Changed: character “parts” setup for sake of loading
  • Changed: stat properties of items
  • Changed: optimized PNG files for speed
  • Changed: opened up Options, Statistics, and Leaderboards for testing
  • Changed: organized all name dictionaries
  • Changed: updated totalling functions
  • Changed: updated CoaguCo API to work with new code
  • Fixed: min’s and max’s on all stats
  • Fixed: incorrect drinking and vomiting animation

Bitters - Version 0.1.1 Development [ 10/18/16 ]

  • Added: intoxications to HUD
  • Added: intoxications status durations to HUD on hover
  • Added: 9 more drink recipes
  • Changed: player/opponent vomiting animation functions
  • Changed: inventory and brewer functions to better track items
  • Changed: moved clothing/hair spritesheets to main scene for smoother loading
  • Changed: animation sequences to match new spritesheet layouts
  • Fixed: animation call functions failing
  • Fixed: brew button unlocked if nothing in queue
  • Fixed: playing not vomiting when too drunk
  • Fixed: headgear spritesheet named incorrectly (caused crash)
  • Fixed: bot not accessing brewer recipe list correctly
  • Fixed: 'Used Bandage' and 'Finger' not showing up in item list
  • Fixed: vomit under headgear layer
  • Fixed: opponent vomiting not leaving stain
  • Fixed: intoxications not reducing each round
  • Fixed: somewhat transparent grey beard during vomit animation
  • Fixed: next match statistics resetting

Bitters - Version 0.1.0 Development [ 10/08/16 ]

  • Added: new scene transition animation
  • Added: two new hair styles
  • Added: hooks for loyalty unlocks (different opponents)
  • Added: hooks for "spectactors" and side-betting
  • Added: new splash animation
  • Added: multiple new items
  • Added: multiple new recipes
  • Added: coin toss (and animation) before match start
  • Added: banner announcement of match
  • Added: randomed opponent appearances
  • Added: item names when hovering over inventory spaces
  • Changed: multiplayer functions blocked for now
  • Changed: moved game to Godot Engine 2.2
  • Changed: swapped pixel art for hand-drawn
  • Removed: free-roam alley map
  • Fixed: opponent and player blinking at the same time
  • Bug: Animation to game from lobby seems to stick at 65% then end

Absinthe - Version 0.0.8 Development [ 03/15/14 ]

  • Added: new headgear sprites with accompanying portraits
  • Changed: ocked player HUD out until brewer is obtained
  • Changed: locked player actions, except walk/run, until brewer is obtained
  • Changed: player spritesheets for graphical issues
  • Changed: quit / return to main menu
  • Fixed: starting board's cut-scene ordering, opening cut-scene starts on board load

Absinthe - Version 0.0.7 Development [ 03/05/14 ]

  • Added: layering to cut-scenes to match character appearance
  • Changed: splash sequence backgrounds
  • Fixed:NPC start positioning
  • Fixed:walking glitch when moving right and flickering left movement frame
  • Fixed:broken falling animation
  • Fixed:weird "death" animation slipping in when snatching items if holding down a movement key
  • Fixed: player starting in wrong locations
  • Fixed: freeze with cut-scenes, mostly exiting them and locking up the game

Absinthe - Version 0.0.6 Development [ 02/26/14 ]

  • Added: twenty new items
  • Added: NPCs
  • Added: falling mechanic
  • Added: cut-scene interface
  • Added: brewer mixing and intoxicants
  • Added: addition levels
  • Added: purchasing mechanic

Absinthe - Version 0.0.5 Development [ 02/21/14 ]

  • Added: modules for major game classes
  • Added: vomiting mechanic
  • Added: sludge mechanic
  • Changed: new HUD set-up and icons
  • Changed: significant engine re-write

Absinthe - Version 0.0.4 Development [ 02/16/14 ]

  • Added: additional animations for player; emptying empty brewer, running
  • Changed: new HUD background
  • Changed: expanded sprite sheets for additional animation cells
  • Fixed:walking animation causing CTD if holding movement key(s) when action animations end
  • Fixed:various animation bugs in actions

Absinthe - Version 0.0.3 Development [ 02/12/14 ]

  • Added: in-game messages
  • Added: sprite layering to allow for various player appearances
  • Added: debug functioning to test animations, layers, and other functions
  • Changed: complete overhaul on player class
  • Fixed: animations and frame setting for use with appearance sprites

Absinthe - Version 0.0.2 Development [ 02/09/14 ]

  • Added: full camera system
  • Changed: menu placement
  • Changed: menu background
  • Changed: HUD to show items in brewer
  • Changed: text renderer
  • Fixed: configuration file read/ write/ modify processes
  • Fixed: state change issues when leaving or entering menu
  • Fixed: resolution issues where system was setting wrong sizes
  • Fixed: splash issue not displaying images correctl

Absinthe - Version 0.0.1 Development [ 02/05/14 ]

  • Added: version number to menu
  • Changed: animation tests to main game loop
  • Changed: intro loop with splash loop