Falling Into Oblivion

Into Oblivion is a drinking contest akin to drunken Scrabble. Each player selects up to seven different ingredients each round and attempts to make one of many mixed drinks for themselves or their opponents. Some drinks have additional status effects, some leave a nasty residue behind for the next player. Players, and spectators can join matches to watch, can bet on the outcome. Money earn or found can be used to purchase upgrades for your character.

The game is currently in beta where we are refining various mechanics, adding more skins and recipes, as well as testing out multiplayer. If you are interested in participating in beta, you can snag a pre-release copy of the game over at Itch.io!

Music from our old friend Macabre Gandhi and David Totten.

Thirsty For Features

A simple feature list for beta version 0.2.4 is as follows:

  • Over 75 recipes to mix and consume
  • 31 different pieces of clothing and hair-styles to choose from
  • 41 different items to toss in the brewer
  • 16 intoxications that may help or hinder you temporarily
  • Collect a variety of stats about your drinking career
  • Beat others in the leaderboards
  • Save statistics and character layouts to CoaguCo' servers

Additional features planned for the near future are:

  • More ingredients
  • More recipes
  • More clothing/hair options
  • Betting system
  • Networking for multiplayer
  • In-game known recipe list
  • More intoxications
  • More environments

Drinking Buddies

Into Oblivion will also feature multiplayer across Linux, Mac, and Windows where players will drink against someone else while up to four additional players can watch and bet during the match. Players may set bets against each other before a match starts. Human spectators may also bet against the players and each other.

In addition to betting, we are designing and trying out some other activities for the spectators to engage in while a match goes on.

Haven't Hit Bottom

Similar to the "Street Loyalty" features for The Dope Game, we will be adding in small bonuses for people who have our other games. So far we have planned to add characters from previous game as bots to drink again, as well as a variety of cosmetic skins for your character.

The game is still in the early alpha stage, as we mentioned, and a lot of things can change yet. Please keep an eye on the website and the game's Greenlight page for updates to our progress and chances to play the game before release!

Drinky News

Into Oblivion - Version 0.2.4 Update And Pre-Release

Hey, anonymous alcoholics! Today we are pushing out the v0.2.4 update which contains a bunch of stuff and offering the pre-release version to a wider audience! There’s a bunch of stuff to go over so we’ll break this up into sections. For those of you looking for a pre-release copy, head over to Itch.io for one.

Pre-Release v0.2.4

First and foremost, is the pre-release version of the game. Those of you using the default release branch will notice that networking is disabled. This is because actual multiplayer content won’t be added in until 0.2.5 and only the lobby stuff works right now. We wanted to give those players just the base single-player game to test and suggest on.

For those of you wanting to get closer to the multiplayer stuff, you can swap your Steam repo to the beta branch. This will allow you to invite friends to the lobby, send Steam invites, and such. You’ll notice the game doesn’t let you start a match, for previously stated reasons. Multiplayer is the big focus for v0.2.5 so it’ll be coming soon enough.

Beta Testing And Testing

If you snagged a pre-release copy or are in the beta testing groups, you can help us track down bugs and polish up what is already there. You’ll want to head over to either the game’s community hub (if Steam lets you) here: http://steamcommunity.com/app/618990/ or the CoaguCo Steam group’s section here: http://steamcommunity.com/groups/coaguco/discussions/5/

There are some bugs we are aware of that will be squashed in v0.2.5 but there may be some we are unaware of still. Also we are curious to hear what you like, hate, want to see removed, and want to see added. Or even tweaked.

Version 0.2.4 Update

There was a big group of changes this time around, as usual. And as usual, here is a change log of everything that happened:

  • Added: half-time mechanics
  • Added: round counter graphic and animation
  • Added: various half-time art assets
  • Added: shots taken and half-time victories to counted statistics
  • Added: when player accepts Steam invite and not in-game, Steam launches the game and takes player to lobby
  • Added: chain vomit pop-up to indicate it’s happening, granted you can see it
  • Changed: placement of player’s vomit on box
  • Changed: created new game icons
  • Changed: rearranged ingredient stats on HUD for consistency
  • Changed: location of round counter
  • Changed: tweaked some functions in single-player matches for efficiency
  • Changed: your IP and host IP to separate variables
  • Changed: acquire money animation
  • Changed: refined the score function itself, also now shows the actual total per item
  • Changed: changed Steam invite string for command line friendliness
  • Changed: reversed all “drunk” stats and changed to “sobriety” for homogeneous statistic usage
  • Changed: made match wrap-up message a bit more complex
  • Changed: achievement background image
  • Changed: layout of statistics page a bit
  • Fixed: drunk eyes overlaying during blink in idle animation
  • Fixed: after pressing disconnect, join match shows no options and is still disabled
  • Fixed: Steam invite function triggering even if player did not get an invite
  • Fixed: liver upgrade affecting health
  • Fixed: glitch where inventory was accessible outside of turn or when not full
  • Fixed: allowing player to make bets for more than opponent had
  • Fixed: bet money not being taken from bot
  • Fixed: sobriety not being updated after vomiting
  • Fixed: “draw_done” being called twice during player’s turn
  • Fixed: graphical glitch moving from half-time to idle when winning
  • Fixed: loser of the chain-vomit just keeps vomiting
  • Fixed: forfeiting if the game is closed or match is quit before ending

More coming soon!

#coaguco#into oblivion#steam#games#desktop#pc#pre-release#itch.ioFri, 08 Sep 2017 15:17:48

Into Oblivion - Pre-release This Friday

Hey, anonymous alcoholics!  We’re just writing to let you folks know that Into Oblivion is coming to pre-release status this coming Friday (September 5th)!  It will be available on Itch.io which will net you a beta key for Steam and a small bonus art pack.

The game is still in it’s beta testing phase.  But Friday we will move from polishing up single-player into adding multiplayer back in for tune-ups before release.  We, of course, will be giving out a few select individuals beta access to open it up to more testing.  And no, if you have to ask, you aren’t on that list.

To all beta testers, this is the best time to give us feedback on stuff to add!  Drink recipes, intoxs, residues, special items, skins, etc.  As well as all the usual bugs you may come across.

More details on Friday!

#coaguco#into oblivion#games#steam#itch.io#pc#desktopTue, 05 Sep 2017 17:39:10

Into Oblivion - Version 0.2.3 Update

Hey there! Today we are releasing the version 0.2.3 update to Into Oblivion’s beta. There is a lot of new stuff in here with more coming and this is the last update before we add multiplayer in for testing and polish. Plus this is the last update before we open up the beta to more players; including anyone who snags and early copy from Itch.io!

Here is the ol’ change log if you are curious about what is different:

  • Added: display the round numbers
  • Added: “white out” animation at end of match
  • Added: player inviting message
  • Added: show unlocked skins and arenas after beating certain bots
  • Added: hover-over for player 2, player 3, and player 4
  • Added: match turn limits; single-player now ends after round 10, multiplayer is variable
  • Added: can set match turn limits during multiplayer setup
  • Added: new achievement “From The Grave”
  • Added: match scores; various things add to your score, highest score wins
  • Added: character save after leaving the shop
  • Added: custom cursor
  • Added: proper pause/quit menu for single-player
  • Added: ability for game to read additional launch parameters
  • Changed: invite players now opens a dialog to select from Steam friends online
  • Changed: streamlined hover code for intoxicants and ingredients in HUD
  • Changed: moved status effect message
  • Changed: replaced player names with player avatars
  • Changed: who starts match banner sizes
  • Changed: back button now only takes you to the main menu
  • Changed: restored chat in multiplayer
  • Changed: message when player joins match then goes back to normal
  • Fixed: player’s money not showing up correctly in Shop
  • Fixed: weird black border on opening animation
  • Fixed: issues with player 1 status effect hover-over
  • Fixed: status effect duration
  • Fixed: issues with certain achievements not firing
  • Fixed: item name and price still show up after purchase
  • Fixed: update the player money when store opens or purchase is made
  • Fixed: items purchased not becoming active
  • Fixed: pause/quit menu not working correctly
  • Removed: Steam overlay invite system
#into oblivion#coaguco#games#steam#update#beta#pc#desktopMon, 21 Aug 2017 19:32:28

Drunken Change Log

This is the official change log for Into Oblivion.

Cocktail - Version 0.2.4 Beta [ 09/08/17 ]

  • Added: half-time mechanics
  • Added: round counter graphic and animation
  • Added: various half-time art assets
  • Added: shots taken and half-time victories to counted statistics
  • Added: when player accepts Steam invite and not in-game, Steam launches the game and takes player to lobby
  • Added: chain vomit pop-up to indicate it's happening, granted you can see it
  • Changed: placement of player's vomit on box
  • Changed: created new game icons
  • Changed: rearranged ingredient stats on HUD for consistency
  • Changed: location of round counter
  • Changed: tweaked some functions in single-player matches for efficiency
  • Changed: your IP and host IP to separate variables
  • Changed: acquire money animation
  • Changed: refined the score function itself, also now shows the actual total per item
  • Changed: changed Steam invite string for command line friendliness
  • Changed: reversed all "drunk" stats and changed to "sobriety" for homogeneous statistic usage
  • Changed: made match wrap-up message a bit more complex
  • Changed: achievement background image
  • Changed: layout of statistics page a bit
  • Fixed: drunk eyes overlaying during blink in idle animation
  • Fixed: after pressing disconnect, join match shows no options and is still disabled
  • Fixed: Steam invite function triggering even if player did not get an invite
  • Fixed: liver upgrade affecting health
  • Fixed: glitch where inventory was accessible outside of turn or when not full
  • Fixed: allowing player to make bets for more than opponent had
  • Fixed: bet money not being taken from bot
  • Fixed: sobriety not being updated after vomiting
  • Fixed: "draw_done" being called twice during player's turn
  • Fixed: graphical glitch moving from half-time to idle when winning
  • Fixed: loser of the chain-vomit just keeps vomiting
  • Fixed: forfeiting if the game is closed or match is quit before ending

Cocktail - Version 0.2.3 Beta [ 08/21/17 ]

  • Added: display the round numbers
  • Added: "white out" animation at end of match
  • Added: player inviting message
  • Added: show unlocked skins and arenas after beating certain bots
  • Added: hover-over for player 2, player 3, and player 4
  • Added: match turn limits; single-player now ends after round 10, multiplayer is variable
  • Added: can set match turn limits during multiplayer setup
  • Added: new achievement "From The Grave"
  • Added: match scores; various things add to your score, highest score wins
  • Added: character save after leaving the shop
  • Added: custom cursor
  • Added: proper pause/quit menu for single-player
  • Added: ability for game to read additional launch parameters
  • Changed: invite players now opens a dialog to select from Steam friends online
  • Changed: streamlined hover code for intoxicants and ingredients in HUD
  • Changed: moved status effect message
  • Changed: replaced player names with player avatars
  • Changed: who starts match banner sizes
  • Changed: back button now only takes you to the main menu
  • Changed: restored chat in multiplayer
  • Changed: message when player joins match then goes back to normal
  • Fixed: player's money not showing up correctly in Shop
  • Fixed: weird black border on opening animation
  • Fixed: issues with player 1 status effect hover-over
  • Fixed: status effect duration
  • Fixed: issues with certain achievements not firing
  • Fixed: item name and price still show up after purchase
  • Fixed: update the player money when store opens or purchase is made
  • Fixed: items purchased not becoming active
  • Fixed: pause/quit menu not working correctly
  • Removed: Steam overlay invite system

Cocktail - Version 0.2.2 Beta [ 07/28/17 ]

  • Added: new match intro for single player
  • Added: text and lock status to arenas
  • Added: text and lock status to appearances
  • Added: locked message if you try to leave selection section with a locked asset selected
  • Added: The Dope Game players' special outfits / unlockables
  • Added: Raise Your Own Clone players' special outfits / unlockables
  • Added: One Way To Die players' special outfits / unlockables
  • Added: 9 new items
  • Added: Shady Merchant's shop to spend your money
  • Added: 30 items to the Shady Merchant's shop
  • Added: 4 new residues
  • Added: 3 new Intoxicants
  • Added: 16 new recipes
  • Changed: Tipsy Ballerina recipe to cause double health damage for duration
  • Changed: realigned item spritesheet
  • Changed: AI brew "considering" animation
  • Changed: lobby layout is greatly different
  • Changed: functions for arena changing
  • Changed: realigned status/intoxicant spritesheet
  • Changed: tweaked bot AI to include new recipes
  • Changed: functions for appearance changing
  • Changed: a few small corrections to some character textures
  • Changed: reworked menu animations
  • Changed: additional small code "clean ups"
  • Fixed: arena changes not adding to favorites
  • Fixed: hair textures being over top of vomit textures
  • Fixed: loading screen glitch

Cocktail - Version 0.2.1 Beta [ 06/13/17 ]

  • Added: match settings toggles to lobby
  • Added: 'random' to rule list
  • Added: in-game console, toggles with ~
  • Added: single-player progression with bots
  • Added: arena unlock progression
  • Added: multiplayer chat
  • Changed: back button on lobby to uncrowd the box
  • Fixed: issue where achievements were saved as 'y' instead of true
  • Fixed: arena customization showing wrong name when using last saved arena
  • Fixed: clearing networking status when leaving active game or lobby
  • Fixed: lobby idling not working correctly
  • Fixed: "Wise Penny" hair going over appearance toggles
  • Fixed: other player's characters not disappearing when switching from join to host or vice-versa
  • Fixed: lobby not closing when host leaves
  • Fixed: player being able to join self (?!)

Cocktail - Version 0.2.0 Beta [ 05/10/17 ]

  • Added: multiple layers of vomit
  • Added: new headgears, hairs, shirts, pants, and shoes
  • Added: new body types
  • Added: additional achievements
  • Added: more thorough achievement checking
  • Added: "drunk eyes" as drunk level increases
  • Added: Sweaty Mike bot
  • Added: Marsch bot
  • Added: Ralph bot
  • Added: Jenkins bot
  • Added: Zulda the Missing Link bot
  • Added: multiplayer lobby
  • Added: added various additional locations
  • Added: opponent select when playing against bots
  • Added: four player support
  • Added: function hooks for multiplayer game modes
  • Added: 13 residues
  • Added: 36 new recipes
  • Added: more messages in lobby based on section
  • Added: favorite body and favorite location to stats
  • Added: bot blurbs in lobby during selection
  • Added: on/off icons for sound and music when toggled
  • Added: betting and lobby cardboard signs on a "string"
  • Added: function to compare user stat file to built-in counterparts to prevent crashing if built-ins are updated in later versions
  • Added: visual cue that residues are in effect
  • Added: intoxicant name and durations under inventory on hover
  • Added: new drink recipes to the known drink list
  • Changed: HUD layout
  • Changed: games connections to CoaguCo API
  • Changed: original background image
  • Changed: layout of the lobby
  • Changed: layout of the match area
  • Changed: 'no one' to '???' in leaderboards
  • Changed: 'at' to '-' in leaderboards
  • Changed: leaderboards now truncate too long of text
  • Changed: can now see opponents stats in a match
  • Changed: bot AI
  • Changed: lobby sign to cardboard sign
  • Changed: idle animations
  • Changed: function naming convention
  • Changed: betting is skipped if player has no money
  • Changed: splash animation to follow music better
  • Changed: significant portions of underlying code
  • Fixed: issue where previous button on appearances didn't show up after changing from Zulda to Boo
  • Fixed: drunk and health variables swapped in brewer
  • Fixed: liver, health, drunk damage not calculating correctly sometimes
  • Fixed: Hepatotoxic using wrong intox ID
  • Fixed: issue where money stats weren't showing up in Stats section
  • Fixed: residues being applied during pre-brew phase
  • Fixed: residues from other player's brew affecting different player's life-time totals
  • Fixed: music and sound toggling issues
  • Fixed: drinks not showing up on known drink list
  • Fixed: intoxicant effects not ordering correctly

Bitters - Version 0.1.3 Development [ 03/29/17 ]

  • Added: tracks by David Totten and Macabre Gandhi
  • Added: list of known drinks and ingredients
  • Added: cancel button for betting
  • Added: location changing framework for beta
  • Added: brew explaination as it is made (add items to see)
  • Added: click sound to more buttons
  • Added: more sound effects
  • Added: new graphical assets for a variety of things
  • Added: quit message when X'ing out game
  • Added: show betting amount won/lost at end of match
  • Added: vomiting has chance of causing opponent to vomit, vice-versa
  • Changed: layout of lobby in preparation for beta
  • Changed: who goes first animation
  • Changed: moved betting mechanics to HUD and Player modules
  • Changed: betting amount taken from money when bet is placed, lost on forfeit
  • Changed: low point on audio
  • Changed: decreased health stats on all items
  • Fixed: betting not removing from total if won or lost
  • Fixed: being able to click customize buttons when said menus are closed
  • Fixed: music not looping

Bitters - Version 0.1.2 Development [ 12/11/16 ]

  • Added: numeric value of health, liver, and drunk to bars
  • Added: new brewer module for more complicated functions
  • Added: new logging system
  • Added: additional controller support functionality
  • Added: effects animation functions
  • Added: item stats to HUD when known (have to use them!)
  • Added: a lot more player statistics for later use
  • Added: framework for residues
  • Added: assets for achievements
  • Changed: HUD layout across the top
  • Changed: loading/transition functions
  • Changed: items now have individual stats for mixing
  • Changed: selection menu text
  • Changed: character “parts” setup for sake of loading
  • Changed: stat properties of items
  • Changed: optimized PNG files for speed
  • Changed: opened up Options, Statistics, and Leaderboards for testing
  • Changed: organized all name dictionaries
  • Changed: updated totalling functions
  • Changed: updated CoaguCo API to work with new code
  • Fixed: min’s and max’s on all stats
  • Fixed: incorrect drinking and vomiting animation

Bitters - Version 0.1.1 Development [ 10/18/16 ]

  • Added: intoxications to HUD
  • Added: intoxications status durations to HUD on hover
  • Added: 9 more drink recipes
  • Changed: player/opponent vomiting animation functions
  • Changed: inventory and brewer functions to better track items
  • Changed: moved clothing/hair spritesheets to main scene for smoother loading
  • Changed: animation sequences to match new spritesheet layouts
  • Fixed: animation call functions failing
  • Fixed: brew button unlocked if nothing in queue
  • Fixed: playing not vomiting when too drunk
  • Fixed: headgear spritesheet named incorrectly (caused crash)
  • Fixed: bot not accessing brewer recipe list correctly
  • Fixed: 'Used Bandage' and 'Finger' not showing up in item list
  • Fixed: vomit under headgear layer
  • Fixed: opponent vomiting not leaving stain
  • Fixed: intoxications not reducing each round
  • Fixed: somewhat transparent grey beard during vomit animation
  • Fixed: next match statistics resetting

Bitters - Version 0.1.0 Development [ 10/08/16 ]

  • Added: new scene transition animation
  • Added: two new hair styles
  • Added: hooks for loyalty unlocks (different opponents)
  • Added: hooks for "spectactors" and side-betting
  • Added: new splash animation
  • Added: multiple new items
  • Added: multiple new recipes
  • Added: coin toss (and animation) before match start
  • Added: banner announcement of match
  • Added: randomed opponent appearances
  • Added: item names when hovering over inventory spaces
  • Changed: multiplayer functions blocked for now
  • Changed: moved game to Godot Engine 2.2
  • Changed: swapped pixel art for hand-drawn
  • Removed: free-roam alley map
  • Fixed: opponent and player blinking at the same time
  • Bug: Animation to game from lobby seems to stick at 65% then end

Absinthe - Version 0.0.8 Development [ 03/15/14 ]

  • Added: new headgear sprites with accompanying portraits
  • Changed: ocked player HUD out until brewer is obtained
  • Changed: locked player actions, except walk/run, until brewer is obtained
  • Changed: player spritesheets for graphical issues
  • Changed: quit / return to main menu
  • Fixed: starting board's cut-scene ordering, opening cut-scene starts on board load

Absinthe - Version 0.0.7 Development [ 03/05/14 ]

  • Added: layering to cut-scenes to match character appearance
  • Changed: splash sequence backgrounds
  • Fixed:NPC start positioning
  • Fixed:walking glitch when moving right and flickering left movement frame
  • Fixed:broken falling animation
  • Fixed:weird "death" animation slipping in when snatching items if holding down a movement key
  • Fixed: player starting in wrong locations
  • Fixed: freeze with cut-scenes, mostly exiting them and locking up the game

Absinthe - Version 0.0.6 Development [ 02/26/14 ]

  • Added: twenty new items
  • Added: NPCs
  • Added: falling mechanic
  • Added: cut-scene interface
  • Added: brewer mixing and intoxicants
  • Added: addition levels
  • Added: purchasing mechanic

Absinthe - Version 0.0.5 Development [ 02/21/14 ]

  • Added: modules for major game classes
  • Added: vomiting mechanic
  • Added: sludge mechanic
  • Changed: new HUD set-up and icons
  • Changed: significant engine re-write

Absinthe - Version 0.0.4 Development [ 02/16/14 ]

  • Added: additional animations for player; emptying empty brewer, running
  • Changed: new HUD background
  • Changed: expanded sprite sheets for additional animation cells
  • Fixed:walking animation causing CTD if holding movement key(s) when action animations end
  • Fixed:various animation bugs in actions

Absinthe - Version 0.0.3 Development [ 02/12/14 ]

  • Added: in-game messages
  • Added: sprite layering to allow for various player appearances
  • Added: debug functioning to test animations, layers, and other functions
  • Changed: complete overhaul on player class
  • Fixed: animations and frame setting for use with appearance sprites

Absinthe - Version 0.0.2 Development [ 02/09/14 ]

  • Added: full camera system
  • Changed: menu placement
  • Changed: menu background
  • Changed: HUD to show items in brewer
  • Changed: text renderer
  • Fixed: configuration file read/ write/ modify processes
  • Fixed: state change issues when leaving or entering menu
  • Fixed: resolution issues where system was setting wrong sizes
  • Fixed: splash issue not displaying images correctl

Absinthe - Version 0.0.1 Development [ 02/05/14 ]

  • Added: version number to menu
  • Changed: animation tests to main game loop
  • Changed: intro loop with splash loop